Locations
Create New Locations
Locations = Locations or {}
Locations["LocationOne"] = {
ZoneEnable = false,
Job = "jobgoeshere",
Label = "Job Label goes here",
autoClock = { enter = false, exit = true, },
logo = "https://gta.fandom.com/wiki/File:Arcades-GTAO-InsertCoinRockfordHills.png",
Zones = {
vec2(0,0),
vec2(0,0),
vec2(0,0),
vec2(0,0),
},
Blip = {
Coords = vec3(0,0,0),
Color = 5,
Sprite = 89,
Scale = 0.6,
Display = 6,
},
Outfit = {
{
coords = vec4(0,0,0,0), l=2, w=0.4,
label = Loc[Config.Lan].target["outfit"],
icon = "fas fa-list",
},
},
BossMenus = {
{
coords = vec4(0,0,0,0), l=0.6, w=0.6,
label = Loc[Config.Lan].target["bossmenu"],
icon = "fas fa-list",
},
},
Payments = {
{
coords = vec4(0,0,0,0), l=0.5, w=0.5,
label = Loc[Config.Lan].target["register"],
icon = "fas fa-credit-card",
}, {
coords = vec4(0,0,0,0), l=0.5, w=0.5,
label = Loc[Config.Lan].target["register"],
icon = "fas fa-credit-card",
},
},
Shop = {
{
coords = vec4(0,0,0,0), l=1, w=1,
label = Loc[Config.Lan].target["store"],
icon = "fas fa-box-open",
shopName = "LocationOne:Shop:1",
items = Shops.Items,
-- prop = { model = "prop_fridge_01", coords = vec4(0,0,0,0) },
},
},
Stash = {
{
coords = vec4(0,0,0,0), l=4.2, w=0.6,
label = Loc[Config.Lan].target["stock"],
icon = "fas fa-temperature-low",
stashName = "LocationOne:Shelf:1",
stashLabel = "Counter Stock",
slots = 100, weight = 200000,
},
},
Display = {
{
coords = vec4(0,0,0,0), l=0.8, w=0.8,
label = "Display Case",
icon = "fas fa-temperature-low",
stashName = "LocationOne:Shelf:7",
stashLabel = "Display Case",
slots = 35, weight = 500000,
},
},
PublicStash = {
{
coords = vec4(0,0,0,0), l=0.6, w=0.6,
label = Loc[Config.Lan].target["counter"],
icon = "fas fa-utensils",
stashName = "LocationOne:Counter:1",
stashLabel = "Counter 1",
slots = 10, weight = 20000,
},
},
PersonalStash = {
{
coords = vec4(0,0,0,0), l=2, w=0.4,
label = Loc[Config.Lan].target["personal"],
icon = "fas fa-list",
stashName = "Locker: ",
stashLabel = "Employee Locker",
slots = 10, weight = 20000,
},
},
Crafting = {
{
coords = vec4(0,0,0,0), l=0.8, w=0.8,
label = Loc[Config.Lan].target["cards"],
icon = "fas fa-copy",
craftable = Crafting.Cards,
},
},
Grading = {
{
coords = vec4(0,0,0,0), l=0.8, w=0.6,
label = Loc[Config.Lan].target["grading"],
icon = "fas fa-copy",
craftable = Crafting.Electronics,
},
},
Chairs = {
{ coords = vec4(0,0,0,0), stand = vec3(0,0,0)},
},
}Last updated