burgerRestaurants

🍔 Restaurant Script Documentation

⚠️ Notes

Important:

  • Every item used in this script must be defined in your item management system.

  • Ensure you are using the latest version of all dependencies and your core framework.

📦 Dependencies

🙏 Credits

  • Jimathy666 for his support and for his bridging system

🧾 SQL & Garage Notes

Run sayer-restaurants.sql to enable the offline shop system.

The garage uses jim-jobgaragearrow-up-right. If not using it, set your Garage config to false.

With jim-jobgarage:

Without jim-jobgarage:


📁 Items Required

You must add the following items to item management system. Images are provided in the images folder and sourced from: 👉 MK Itemsarrow-up-right

chevron-rightClick to view qbcore itemshashtag
chevron-rightClick to view ox_inventory itemshashtag


🍽️ Restaurant Configuration

This is a breakdown of your restaurant setup structure. Use this as a template to create or edit locations (MUST BE IN OWN LUA FILE).

chevron-rightClick to view example structurehashtag

🛒 Offline Shop

Setup an NPC-based offline shop for players to purchase from when staff are not online.

These are setup for each restaurant (optional)

Restuarant owners/employees must stock the shop with items and set the prices


🧑‍🍳 Crafting Recipes

Recipes are broken down into categories based on station type. here are some examples but you can create any type you wish (These are unique to each restaurant):

  • PrepStation – ingredient prep

  • CookStation – final food items

  • DrinkStation – drinks

  • BagSpot – takeaway bags

Example: CookStation Recipe

🍽️ Consumables

This script comes with a built-in consumable system which can be toggled on/off using Config.Consumables.Enable

Variables Inside Each Item in Config.Consumables.Items and What They Do?

  • Type = 'food' or 'drink' or 'alcohol'

  • Emote = The emote you want to do while consuming item

  • Time = in (ms) the time it takes to Consume

  • Hunger = How much hunger to replenish after consuming

  • Thirst = How much thirst to replenish after consuming

chevron-rightExample Consumable Itemhashtag

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