Locations
Create New Locations
Locations = Locations or {}
Locations["Example_Name"] = {
EnableIplSets = false, -- Enable/Disable Location
EnableTargets = false, -- Enable/Disable Target for that location
job = nil, -- Set Job only to change the entity sets | "police"
gang = nil, -- Set Gang only to change the entity sets | "lostmc"
Target = {
{
coords = vec4(0,0,0,0), -- vec4(x,y,z,heading) | This is the location of the polyzone/target area
icon = "fas fa-building", -- Icon of target
label = "Design Garage", -- Label of target
},
},
InteriorProp = false, -- Add this flag to indicate `EnableInteriorProp`/`DisableInteriorProp` usage
RequestIPL = "", -- Place IPL name here / usually looks like `_milo_`
IplLocation = vector3(0,0,0), -- Place IPL coords here / can be the coords of the middle of the room that changes
MapInteriors = {
ROOM_1 = { -- This is the category name in the menu ... DO NOT use spaces, use _ to indicate a space
{
enable = true, -- Enable/Disable sets for players
image = "", -- Image link to display what these options look like
icon = "fas fa-basketball", -- menu icon
label = "Decorate to Room 1", --
sets = {
{ name = "set1", label = "Wall Color", color = 1 },
-- name = This is the name of the EntitySet for this category | exp. "mba_basketball"
-- label = This is the label in the menu for this EntitySet | exp. "Basketball Court"
-- color = Only applies if the IPL/EntitySet supports it, which the creator should mention in their docs [THIS IS A W.I.P.]
},
},
},
},
}Colours
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